Tuesday, May 03, 2016

Black Powder Napoleonic game played

Game of Napoleonic's played today using Black Powder with Albion Triumphant options and a couple of our own house rules.
Usual 1813-15 bash between my Prussians and Stephen's French.

We used points system in Albion Triumphant and I fielded 1200pts to Stephens 1400pts so I set up as nominal defender choosing table side but deploying first.
We ended up with fairly wall to wall units so might try around 1000pts next time.

With the period appropriate rules from Albion Triumphant and their army nuances combined with a couple of house rules of our own (Shooting phase before Command Phase, -1 to Artillery grazing/bounce through fire,no Charging through units, and non-shaken units cannot be broken by a Break Test) we feel we have BP at a point for Napoleonic games that we like and are comfortable with for the level of game it allows/portrays.

We love the free flowing movement and the Command system (despite its at times frustrating nature) and are happy with the Shooting and Melee systems and the unit Traits all of which yield a fast playing game with a decent amount of units and plausibility.

A somewhat different feel to Field Of Battle or Gen De Brigade but with enough flexibility and fun to leave us wanting more.
Certainly less nitty gritty tactical flavour than GDB but with correspondingly quicker play and the traits and rules tweaks give a bit more period flavour than FOB in several aspects (I really must try to house rule FOB with regard to 'hasty squares').

Some pics of action today















































Thursday, April 28, 2016

Die Kriegskunst a solo retry

Despite having some issues with rule clarity I decided to give these rules another outing with a solo run through using my Prussians and Russians.

Still some of same issues arose and I stuck couple of queries on the DKK forum but not holding my breath for an answer as not a lot of activity thereon.
However if Stephen and I can agree how we will play the rules well then that is how we will play the rules :-)

Even with the outstanding clarifications the game flowed well and went fairly fast (always does once over initial learning hurdle).

Had not really noticed last game but musketry is fairly impotent (certainly compared to Honours Of War) and so I can see why a per 10% casualties Morale Test might indeed be correct.
Generally only 1 or 2 casualties caused (frequently none) unless rolling 10+ (on 2D6) so an attritional model as such.
Conversely Morale Tests can have severe outcomes especially for Brigade Tests.
A Brigade of 2 Unit Cavalry Regiments ceratinly can prove to be brittle as having one unit Retreated/Routed gives a -3 to Brigade Test (for 50% broken).
Nice touch is Prussians getting +1 Morale boost for being on Attack (ie the most aggressive) orders whilst Russian Infantry get +1 for being on Hold orders (least aggressive) simulating their respective aggressive and stoic qualities.

Some pics














Tuesday, April 26, 2016

Combat Commander: Stalingrad scenario played

Played another scenario from the Combat Commander: Stalingrad Action Pack with my Dad.

Scenario set in area around Dzerzhinsky Tractor Works and a Russian strong point known as DOM 31.

A fun little scenario with couple of unique Russian units, Garrison and an SMG Garrison manning the strong point.

Sewers make an appearance (echoes of Squad Leader) although I only used them once.

It proved tough going for the Germans (Dad got bit fixated on the strong point) especially when Russian relief force appeared.







 

Saturday, April 23, 2016

Die Kriegskunst game played

Game played today against Stephen using Die Kriegskunst rules Austrians versus Prussians.
These are a derivative of General De Brigade for Seven Years War.
Last tried these in 2013 (3 yrs ago !!!! yikes !!! really !!!) .

A set with a lot of good ideas (from GDB) such as the orders system but lacking a lot of clarity at times.

Simple things like 'Uphill' are mentioned on QRS but not defined in rules.
Not a biggie as such but not sure we can be bothered sorting out basic stuff like this.
Another was that in rules units are noted as Testing Morale after taking 10% casualties but QRS shows 25% (which we went with deeming it better level) ??
Others included when do Follow-up Melees occur same turn or next ?
When do recover from Faltering 'next movement phase' (possibly in same turn) as Morale rules state or 'movement phase of next turn' as QRS states ?
I think the author expects players to have an in depth knowledge (that we lack) of GDB to play this set.

Game was slow initially as we got grips with the rules but sped up once we got basics down despite the having to look up a lot of stuff as mentioned.

Shooting, moving, charges and melees all fairly straightforward (in fact charges are exactly that).

We both sort of felt the rules had a lot to like in them but that they are too much hard work without house/local rulings and there are just as good workable sets (Age Of Reason. Field Of Battle, King Of The Battlefield, Die Fighting, Principles of War of Honours Of War to name but a few)
Will we play them again ? maybe but I fear that without constant use we will continue to find them frustrating.

A few pics